where do i put the painting???
You play as Justin Case, a man who does all sorts of odd jobs for his clients and has an affinity for trouble. Unfortunately, you're pretty broke right now and your girlfriend will surely leave you if you do nothing about it. Let's hope you have a new case soon!
Controls: Left click for selection. Space to open inventory. Right click to use objects in inventory. Space to place back objects in inventory.
- Update 1: Bug fixesOct 30, 2019
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Hi, I don't know if you'll get back to me, but I don't know how to get into Pom Poux. I'm currently Joe Smith and I've just gotten my second piece of candy, I feel stuck because I don't have cash and I'm not sure what else to do
Hi, you can apply for a job at the museum by clicking on the right bulletin board there and selecting apply.
I've gotten the flowers and the card, but I can't seem to get the candy, I currently have boxers, a hammer, and wire cutters, but I feel like I've used everything on everything else
I love the art style and the mood of the game, the music is a great fit! I would love to play the sequel.
the passwod puzzle was the only one i disled
the rest is great
A true work of art..
I loved the game, the music, and the story. I would love to see a series. I eventually caught on, but there was a bit of confusion while entering the door, and thinking I was going back but was going into another new room. That was counter-intuitive for me. And I would have liked a follow up with the floral shop owner after all was said and done. But I understand there were time constraints. Great game!
This was fun jazzy scavenger hunt
Loved the game but I can't get candy to go into the warehouse since I already grabbed a sample candy earlier in the game. It sucks I can't just use the candy I got earlier.
Hi, I'm not sure I understand what happened. Did you try to give the candy from your inventory to the man outside the warehouse?
This is really great, but I do wish there was a way to make the text go faster
A very charming puzzle game! it took me a while to figure out that you need to click on someone with an object to talk about it, and as mentioned by others the item combining system would be better as drag and drop.
the font you're using doesn't have certain characters, which shows up in the names of the painters, once dave has left, you can still click on his chair and he talks to you, the guy at the flower shop still recognizes you if you're in disguise. the puzzles were mostly pretty good, and i loved the story. :)
Thanks, your feedback's been very helpful! I'll upload the fixed version once the judging period for the jam is over. :)
"Are you Justin Case?"
When the jazz kicks in, mwah. Writing's superb. Discovery felt natural as the story progressed; nothing grating about classic adventure game design struck me in terms of burying the lead here. I inadvertently stumbled upon the hawaiian shorts solution due to how the inventory interacts. Dragging items atop each other might slow players down to at least consider any given combination (although it's still a genre-pational hazard we have to get past).
Couldn't get past the Rembrandt puzzle. With a four-digit entry I tried combinations related to the date of the Rembrandt painting, and how EXIT could otherwise be translated. Even after knowing the other paintings and their corners are involved, I couldn't get through.
(My logic; visible corners in 2143 order are 0110. If it's a direct numerical correlation EXIT added would be 58 or 5(X), 8(T). 0618?)
Otherwise really enjoyed playing! Thank you!
Thank you so much for playing and the review. I like your thinking on how to solve the puzzles. :)
You were right about the Rembrandt date being the code. Did you press enter after putting it in?
Here are the codes for all three rooms for you and maybe for someone else who is also stuck:
Room 1: Date of the Rembrandt painting i.e. 1654
Room 2: The clue is 2143 and you have to enter the number of corners of each of the paintings in the correct order. The first painting has 4, second has 0, third has 2 and fourth has 6, so the code is 0462
Room 3: Use the corresponding number of each of the alphabets, so E is 5 and I is 9. Add for X and T so X is 2+4=6 and T is 2+0=2, so the code is 5692
Really enjoy this game but I can't figure out the second clue for the museum door
Thanks for playing! For the second room, you have to enter the number of corners on each painting in the order provided in the clue. The clue is 2143, so enter the number of corners on the second painting (which is 0) first and so on.
Edit: Keep the clues equipped as you enter the passcode so that you can see the paintings and the clue at the same time.